Samsung Odyssey 3D monitor hands-on: This should be the new baseline for glasses-free 3D


It seems like every few years, gadget makers try to come up with something that will make us care about seeing things in 3D again. Without going all the way back to the 1800s, the first Avatar movie brought millions to theaters to watch blue cat people dance around in stereoscopic vision. Then came the flop that was 3D TVs in the early 2010s before things heated up again with the arrival of VR headsets like the HTC Vive and Oculus Rift. Soon, Samsung will release a new take on the tech with its glasses-free Odyssey 3D Gaming Monitor (model G90XF) and after trying it out, I feel like if 3D has been this good all along, people wouldn’t roll their eyes every time the idea gets brought up.

If this monitor looks somewhat familiar, that’s because Samsung actually demoed very early pre-production models at CES in both 2024 and 2025. In fact, I tried the first version in Las Vegas almost a year and a half ago, playing Lies of P back when it was a slightly larger 37-inch display. Regardless, the Odyssey 3D is finally going on sale later this month on April 28 for $2,000 and while I don’t think it’s an essential piece of tech, it’s definitely a fun way to experience both games and videos in a new dimension.

Unfortunately, due to the way Samsung's glasses-free 3D works on the Odyssey 3D gaming monitor, the effect doesn't come across in photos or videos. Unfortunately, due to the way Samsung's glasses-free 3D works on the Odyssey 3D gaming monitor, the effect doesn't come across in photos or videos.

Sam Rutherford for Engadget

The G90XF features a 27-inch 4K LCD panel with a 165Hz refresh rate, which isn’t all that impressive considering its price. And in some respects, it gets even worse when the 3D effect is active. In addition to having two eye and face tracking sensors hidden beneath its bezels, the Odyssey 3D also uses a lenticular filter to create two slightly different versions of the same scene (one for each eye), which gets interpreted by your brain as a 3D image.

This lowers the perceived resolution of the screen, which results in a very faint screen door effect like you might get on a VR headset. For me, this meant I saw a little chromatic fringing around certain objects while individual pixels became more noticeable. Unfortunately, because the monitor is designed to be viewed with two eyes, the effect doesn’t come across in photos or videos as cameras typically only record with a single lens/sensor at a time. (Womp womp.)

In titles co-developed for the Samsung Odyssey 3D gaming monitor, there will be in-game settings for easily controlling the intensity of the 3D effects. In titles co-developed for the Samsung Odyssey 3D gaming monitor, there will be in-game settings for easily controlling the intensity of the 3D effects.

Sam Rutherford for Engadget

That said, even with all of those limitations, I was still impressed by the Odyssey 3D. In games, the monitor can handle two different levels of integration. There is one for titles specifically co-developed with input from Samsung (denoted with a yellow badge) that take full advantage of the tech and another more general setting for games with basic 3D support.

The first game I played — Khazan: The First Berserker — is a fully certified title and it demonstrated a surprising level of immersion. Even without pushing the sliders for 3D effects like focal distance and depth factor all the way up, trees and foliage around the edge of the screen looked like they were popping out the display right at me, while little gameplay elements like floating orbs of blood just hovered in the space between my face and the monitor. There were also details like snowflakes that looked like they were flying past my head, which was a nice touch.



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